๐ก๏ธ Orc's Memory
This instance can be repeated.
This instance has a 2-hour cooldown period.
๐ง Overview
Venture deep into the memories of an Orc, taking on fierce foes and challenges in this thrilling instance for mid- to high-level adventurers. Defeat waves of Orc enemies, encounter the powerful Shaman Cargalache, and help Kruger rescue his daughter in this deeply personal journey through the past of the Orcs.
Multiple difficulty modes are available for brave adventurers who seek a greater challenge and more rewarding treasures.
๐ฏ Requirements | ๐ Reward Incentives |
---|---|
Base Level: 30+ | Bloody Coins (amount depends on difficulty) |
Party: 2+ | Orc Hero Transformation Buff |
Time Limit: 2 hours | Special Difficulty Bonuses |
๐บ๏ธ Walkthrough
- Instance Cooldown Quest Name: Relive the Orc's Memory
- Instance Time Limit: 2 hours
- Map Name: 1@orcs, 2@orcs
- Begin the instance by speaking to Dimensional Gorge Piece (gef_fild10 242, 202) or at (main_office 194, 76) with a party of at least two players.
- The party leader will be asked to choose from the five difficulty levels: Normal, Veteran, Nightmare, Hell, and Torment. Each difficulty increases the strength and resilience of the enemies, but also grants more rewards.
- Once inside, fight waves of Orcs and monsters through a series of zones. Be mindful of the challenges in each zone, as defeating certain monsters can trigger harder waves.
- Look for the Enchanted Orcs to progress deeper into the dungeon. Be cautious of summoning too many enemies, or you may face a tough battle.
- On the second floor, face off against Shaman Cargalache and her forces. Defeat her to complete the instance.
- Completing the instance grants Bloody Coins and other rewards based on difficulty.
๐ก๏ธ Difficulty Modes
Orc's Memory features five distinct difficulty modes, each increasing the power of enemies and rewards for those who dare to challenge them:
Difficulty | Monster Stats Boost | EXP Bonus | Reward Coins |
---|---|---|---|
๐ก Normal | No Boost | x1 | 10 Bloody Coins |
๐ข Veteran | +50% HP / Damage | x1.5 | 20 Bloody Coins |
๐ฃ Nightmare | +100% HP / Damage | x2 | 40 Bloody Coins |
๐ Hell | +150% HP / Damage | x2.5 | 80 Bloody Coins |
๐ด Torment | +200% HP / Damage | x3 | 100 Bloody Coins |
โ Choose your difficulty wisely, as stronger monsters grant greater rewards but are more difficult to defeat.
๐พ Monsters
Monster | Level | HP | Def | Mdef | Size | Element | Race |
---|---|---|---|---|---|---|---|
Orc Warrior (opens in a new tab) | 45 | 4,120 | 5 | 10 | Medium | Earth 1 | Brute |
High Orc (opens in a new tab) | 55 | 12,000 | 20 | 20 | Medium | Earth 1 | Brute |
Orc Archer (opens in a new tab) | 55 | 9,600 | 15 | 15 | Medium | Neutral | Brute |
Stalactic Golem (opens in a new tab) | 60 | 22,000 | 30 | 30 | Large | Earth 2 | Formless |
Shaman Cargalache (opens in a new tab) | 90 | 300,000 | 40 | 40 | Large | Neutral 3 | Brute |
Depraved Orc Spirit (opens in a new tab) | 85 | 160,000 | 35 | 35 | Large | Ghost 2 | Undead |
Anopheles (opens in a new tab) | 75 | 80,000 | 25 | 25 | Small | Wind 3 | Insect |
Orc Zombie (opens in a new tab) | 48 | 6,000 | 12 | 12 | Medium | Undead | Undead |
Safeguard Chief (opens in a new tab) | 85 | 250,000 | 45 | 45 | Large | Neutral | Brute |
Orc Sniper (opens in a new tab) | 80 | 130,000 | 35 | 35 | Medium | Neutral | Brute |
Orc Hero (opens in a new tab) | 84 | 206,000 | 32 | 20 | Large | Earth 2 | Brute |
๐ Rewards
Item | Type | Description |
---|---|---|
Bloody Coin (opens in a new tab) | Etc - Currency | Used in exchange via the Instance Shop Manager (opens in a new tab) for various rewards in EvolveRO. |
Orc Hero Transformation | Buff | Transform into an Orc Hero for 30 minutes with significant stat boosts. |
๐ Enchantments
Note: The Enchantment NPC in Geffen is still a work-in-progress and won't be available yet. Please stay tuned for future updates!
Ring of Fallen can be enchanted twice through the NPC at /navi gef_fild10 242/202.
- 1st Enchant: 20 Orc's Fang + 100,000z
- 2nd Enchant: 20 Orc's Fang + 100,000z
- Failure Rate: 30% (Equipment Destroyed)
โ You may choose which type of enchant you would like for the 1st and 2nd enchant: physical, magical, or range.
โจ Enchant Options
Physical | Physical | Magical | Range |
---|---|---|---|
2nd Enchant | 1st Enchant | 2nd Enchant | 1st Enchant |
Fighting Spirit 3 | STR+1 | Spell 3 | INT+1 |
Fighting Spirit 4 | STR+2 | Spell 4 | INT+2 |
Fighting Spirit 5 | STR+3 | Spell 5 | INT+3 |
Sharp 1 | STR+4 | MSP+1% | INT+4 |
Sharp 2 | STR+5 | Heal 2 | INT+5 |
Sharp 3 | AGI+1 | Heal 3 | DEX+1 |
ATK+1% | AGI+2 | MATK1Lv | DEX+2 |
ATK+2% | AGI+3 | MATK + 1% | DEX+3 |
ASPD+1 | AGI+4 | - | DEX+4 |
- | AGI+5 | - | DEX+5 |
- | VIT+1 | - | VIT+1 |
- | VIT+2 | - | VIT+2 |
- | VIT+3 | - | VIT+3 |
- | VIT+4 | - | VIT+4 |
- | VIT+5 | - | VIT+5 |
๐ฐ Instance Shop
Bloody Coins can be exchanged and collected by taking on our challenging Difficulty Modes in Orc's Memory yielding greater reward bonuses.
๐ Master Will the Instance Shop Manager located inside of the
main_office 112,290
exchanges Bloody Coins for the following items that are rotated with the seasons:
Item | Type | Description | Cost (Bloody Coins) |
---|---|---|---|
Holy Water (opens in a new tab) | Consumable | Blessed water used in sacred ceremonies. | 1 |
Cursed Water (opens in a new tab) | Consumable | Endows the user's weapon with Shadow property for 3 minutes. | 1 |
Closed Mind Box (opens in a new tab) | Consumable | A fast closed small box created by Celine Kimi's dreadful loneliness. Now it can be opened. | 100 |
Old Card Album (opens in a new tab) | Consumable | An antique album that contains a single intact card. | 300 |
Bison Horn (opens in a new tab) | Accessory | An ornament made from wild bison horns. Agi +2. Set Bonus: Thorny Buckler [1], Bison Horn [1]: Aspd +10%, Reflects 5% of the received short-ranged damage back to the attacker. | 500 |
Spiritual Ring (opens in a new tab) | Accessory | A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. INT +2, DEX +1. Set Bonus: Spirtual Wizardry Set (Spiritual Ring, Wizardry Staff or Soul Staff) MATK +6%, DEX +2, Reduces spell casting time by a percentage according to the headgear's upgrade level. Spiritual Exorcism Set (Spiritual Ring, Clip or Rosary): Magnus Exorcismus Damage +30%, Heal damage on Undead monsters +50%, SP Recovery +9%. | 500 |
Ring Of Fallen (opens in a new tab) | Accessory (Right) | You can hear some mumbling in a low voice. Rumours have been circling that darkness seeps through the heart if you keep listening to the mumbling. MHP+200. Class: Accessory (Right), Defense: 0, Weight: 0. | 500 |
Ring Of Flame Lord (opens in a new tab) | Accessory | A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. Str + 2, Vit + 1, Atk + 15. Reduces damage taken from Fire property attacks by 10%. Adds a chance of casting various skills on the target or the user when performing a physical attack; Level 5 Bowling Bash, Level 1 Fire Ball, Level 1 Fury, Level 2 Gloria Domini, Level 1 Zen. Set Bonus: Ring of Flame Lord, Ring of Resonance: Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist, Level 1 Lex Aeterna, Level 2 Meteor Assault, Level 5 Occult Impaction, and Level 5 Sonic Blow. | 1000 |
Ring Of Resonance (opens in a new tab) | Accessory | A ring that resonates with the Ring of Flame Lord: together, they form a matching set. Agi + 2, Vit + 1, Mdef + 2. Adds a chance of casting various skills on the target or the user when receiving a physical attack; Level 3 Assumptio, Level 10 Heal, Level 1 Quagmire, Level 5 Tarot Card of Fate, Level 10 Venom Splasher. Set Bonus: Ring of Flame Lord, Ring of Resonance: Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist, Level 1 Lex Aeterna, Level 2 Meteor Assault, Level 5 Occult Impaction, and Level 5 Sonic Blow. | 1000 |
Bone Helm [1] (opens in a new tab) | Headgear (Upper) | An incredibly heavy helmet, constructed of solid bone, that makes it nearly impenetrable. Damage received from Shadow property attacks is increased by 15%. Class: Headgear, Defense: 15, Weight: 80, Required Level: 70, Usable By: Swordman and Merchant Classes. | 250 |
C. Red Bonnet (opens in a new tab) | Costume (Upper) | A hat noblewomen enjoy wearing. It is said the wearers want to drink black tea. | 1000 |
C. Santa Hairband (opens in a new tab) | Costume (Upper) | A hairband with a Santa motif. | 1000 |
C. Lush Rose (opens in a new tab) | Costume (Upper) | Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. | 1000 |
Lush Rose [1] (opens in a new tab) | Headgear (Upper) | MATK +20. Additional MATK +5 per upgrade level of the item. Restores 100 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. Set Bonus: Lush Rose [1] with Celine's Brooch [1]: Reduces fixed casting time of skills by 50%. All Stats +1 per upgrade level of Lush Rose, up to a maximum upgrade level of 10. If upgrade level is +7 or higher, increases magical damage on boss monsters by 20%. | 500 |
Festival Grand Circlet (opens in a new tab) | Headgear (Upper) | STR +3, INT +3, MDEF +3. | 1000 |
Evolved Orc Hero Helm (opens in a new tab) | Headgear (Upper & Mid) | STR +2, VIT +1, Max HP +10%. (All transferable methods except Kafra storage are locked.) | 1000 |
Frost Giant's Skull [1] (opens in a new tab) | Headgear (Upper & Middle) | STR +2, INT +2. Adds +1 ATK and MATK per refine level of the hat. | 1000 |
Celine's Brooch [1] (opens in a new tab) | Accessory | MATK +5%. Reduces variable casting time by 10%. Set Bonus with Celine's Ribbon: Reduces fixed casting time by 0.3 seconds. Adds 10 MATK per upgrade level of Celine's Ribbon. Bonuses for higher refines: +7: +10% magical damage to Demi-Human and Demon races, +9: +10% Earth, Fire, Neutral, Water, and Wind property magical damage, +11: +20% magical damage to Boss monsters. | 2500 |
Celine's Ribbon [1] (opens in a new tab) | Headgear (Upper) | MATK +40, DEX +3. Refine bonuses: Adds 7 MATK per upgrade level. Restores 200 HP when a monster is killed by magical attacks, but drains 50 HP every 5 seconds. Set Bonus with Celine's Brooch: Reduces fixed casting time by 50%. Increases magical damage on Boss monsters by 10%. All Stats +1 per refine level, up to +10. | 5000 |
Celine's Dress [1] (opens in a new tab) | Armor | MATK +50. Refine bonuses: +7: Reduces variable casting time by 10%. +9: Increases magic damage of all elements by 10%. +11: Reduces delay after skill by 10%. +12: Reduces delay after skill by an additional 5%. | 5000 |
Variant Shoes (opens in a new tab) | Footgear | Shoes that vary with your spirit. Increases Max HP and Max SP by 20%. Reduces Max HP and Max SP by 1% per upgrade level but increases DEF with refinement. | 1000 |
Valkyrie Helm [1] (opens in a new tab) | Headgear (Upper) | An ornate, winged helmet worn by the Valkyries, Odin's warrior maidens. Provides MDEF +5. Set Bonus: Valkyrie Helm, Valkyrian Armor, Valkyrian Shoes, and Valkyrian Manteau together grant All Stats +1. | 1000 |
Valkyrian Shoes [1] (opens in a new tab) | Footgear | Shoes worn by Valkyries. Max HP +5 per base level. Swordman, Merchant, and Thief bonus: Max SP +2 per job level. Indestructible in battle. Set Bonus: Valkyrie Helm, Valkyrian Armor, Valkyrian Shoes, and Valkyrian Manteau together grant All Stats +1. | 1000 |
Valkyrian Manteau [1] (opens in a new tab) | Garment | A manteau worn by Valkyries. Perfect Dodge +5, and +2 Perfect Dodge per upgrade level (max +10). Swordman, Merchant, and Thief bonus: Reflects 5% of received short-ranged damage, and an additional 2% per upgrade level (max +10). Indestructible in battle. Set Bonus: Valkyrie Helm, Valkyrian Armor, Valkyrian Shoes, and Valkyrian Manteau together grant All Stats +1. | 1000 |
Valkyrian Armor [1] (opens in a new tab) | Armor | A shining white armor worn by Valkyries. All Stats +1. Acolyte, Mage, and Archer bonus: 50% resistance to Silence. Swordman, Merchant, and Thief bonus: 50% resistance to Stun. Indestructible in battle. Set Bonus: When worn with Valkyrie Helm, Valkyrian Shoes, and Valkyrian Manteau, All Stats +1. | 1000 |
Lucius's Fierce Armor of Volcano (opens in a new tab) | Armor | An armor enchanted with the Fire property. Usable by all jobs except Novice jobs. | 1000 |
Old Parasol (opens in a new tab) | Weapon (One-Handed Sword) | A very old and worn-out parasol, emanating magic. MATK +80, and additional MATK +10 per upgrade level of the item. Enables Level 10 Soul Strike. | 1000 |
Orc Archer Bow (opens in a new tab) | Weapon (Bow) | A large, powerful bow used by Orc Archers. Adds a 2% chance of gaining Steel Arrow when a monster is killed. Set Bonus: Increases long-ranged damage on targets by 50% when equipped with Steel Arrow. | 1000 |
Bloody Axe (opens in a new tab) | Weapon (Two-Handed Axe) | A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh. Str +10. Increases movement speed. This item is indestructible in battle. | 1000 |
Giant Axe (opens in a new tab) | Weapon (Two-Handed Axe) | This giant axe seems like it's impossible to pick up and wave. Increases the damage of High Speed Cart Ram by 15%. If the user's base Str is 95 or higher: Hit + 10, Aspd + 3%. Set Bonus: Giant Axe [1], Giant's Protection [1]: Reduces damage taken from Demi-Human enemies by 3%. If the Giant Axe [1] upgrade level is +7 or higher: Increases physical damage on Boss monsters by 5% and High Speed Cart Ram damage by 5%. If +9 or higher: Additional 10% physical damage on Boss monsters and 10% High Speed Cart Ram damage. | 1000 |
Tomahawk (opens in a new tab) | Weapon (Two-Handed Axe) | A light axe imbued with the Wind property which can be hurled at enemies. Enables Level 1 Tomahawk Throwing. This item is indestructible in battle. | 1000 |
Fireblend (opens in a new tab) | Weapon (One-Handed Sword) | A one-handed, formal dress sword imbued with fire. Enables Level 3 Fire Bolt. Adds a 10% chance of casting Level 3 Fire Bolt on the target when performing a physical attack. | 500 |
Hellfire (opens in a new tab) | Weapon (Two-Handed Spear) | A spear imbued with the Fire property and enchanted with the power to summon flame. Str +3. Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack. | 500 |
Holy Stick [1] (opens in a new tab) | Weapon (One-Handed Staff) | A holy stick made of the Rune of Odin, specialized for exorcisms. Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%. Set Bonuses: 1. With Benevolent Guardian [1]: Increases the recovery rate of healing skills by 3% per upgrade level of Holy Stick [1]. 2. With Exorcism Bible: Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack. Increases the damage of Magnus Exorcismus by 20%. 3. With Shoes of Punishment: Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known. Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known. If Holy Stick [1] is +7 or higher: Increases magical damage on Demon, Undead, Shadow, and Undead property targets by 30%. If Holy Stick [1] is +9 or higher: Increases the damage of Adoramus by an additional 20%. Increases magical damage on Demon, Undead, Shadow, and Undead property targets by an additional 20%. | 1000 |
Grand Cross [1] (opens in a new tab) | Weapon (Mace) | A cruciform mace blessed by the pope of the Rune-Midgarts kingdom. Restores 1 SP to the user when performing a physical attack on Undead race targets. Restores 3 SP to the user when an Undead race monster is killed by a physical attack. Enables the use of Level 3 Turn Undead. Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack. | 1000 |
Ledger of Death [2] (opens in a new tab) | Weapon (Book) | A demonic book used to kill the living by writing their names. STR +3, INT +3, LUK -20. ASPD +1% per upgrade level of Ledger of Death [2]. Adds a 0.1% chance of inflicting Coma on Demi-Human and Human Player race targets when performing a physical attack. Set Bonus (Sage): 2% chance of casting Level 5 Hellโs Judgment on the target when performing a physical attack. | 1000 |
Thorn Staff of Darkness (opens in a new tab) | Weapon (One-Handed Staff) | A staff covered in thorns with powerful magical properties. INT +3, DEX +3. Reduces global skill delay by 3% per 2 upgrade levels. Bypasses 1% of hard MDEF per upgrade level when performing a magical attack. Set Bonus: Skull Cap [1], Thorn Staff of Darkness - MATK +10 per upgrade level of Thorn Staff of Darkness. If upgraded to +10 or higher, reduces variable casting time by 10%. | 1000 |
Twin Edge of Naght Sieger (R) (opens in a new tab) | Weapon (One-Handed Sword) | One of the twin swords of Naght Sieger, with a powerful red blade. Adds a chance to ignore the target's defense for 5 seconds when attacking. Enables the use of Lv. 3 Meteor Storm. | 1000 |
Twin Edge of Naght Sieger (B) (opens in a new tab) | Weapon (One-Handed Sword) | One of the twin swords of Naght Sieger, with a sharp blue blade. Adds a chance to ignore the target's defense for 5 seconds when attacking. Enables the use of Lv. 5 Frost Diver. Attack Strength: 150. | 1000 |
Entweihen Crothen Card (opens in a new tab) | Card (Armor) | MATK + 100. | 10000 |
Orc Lord Card (opens in a new tab) | Card (Armor) | Reflects 30% of the received short-ranged physical damage back to the attacker. | 10000 |
Orc Hero Card (opens in a new tab) | Card (Headgear) | Provides immunity to Stun. Increases VIT by +3. | 10000 |
Ifrit Card (opens in a new tab) | Card (Accessory) | ATK + 1, CRIT + 1, and HIT +1 for every 10 job levels. Adds a chance of casting Level 2 Earthquake when receiving a physical attack. | 10000 |
Randgris Card (opens in a new tab) | Card (Weapon) | ATK +10%. Adds a chance of casting Level 1 Dispell on the target when performing a physical attack. The compounded item is indestructible in battle, but it can still be destroyed by failed upgrade attempts. | 10000 |
Beelzebub Card (opens in a new tab) | Card (Accessory) | Reduces the variable casting time of skills by 30%. | 10000 |
Dark Lord Card (opens in a new tab) | Card (Shoes) | Adds a 10% chance of casting Level 5 Meteor Storm on the attacker when receiving a physical attack. Set Bonus: Max HP + 20%, Max SP + 20%, reduces variable casting time by 10% when equipped with Dark Illusion Card. | 10000 |
Nahtzigger Card (opens in a new tab) | Card (Armor) | Increases the damage of Ghost property magical attacks on targets by 30%. | 10000 |
Celine Kimi Card (opens in a new tab) | Card (Weapon) | MATK +10%. Adds a 0.5% chance of inflicting Critical Wound on any target within 11x11 cells of the user when performing a magical attack. Additional 1% chance per 3 upgrade levels of the compounded item. | 10000 |
๐ก Strategy Tips
- Avoid unnecessary battles: Especially at higher difficulty levels, try to avoid fighting too many enemies at once, as they can easily overwhelm your party.
- Focus on the Enchanted Orcs: Killing them will allow your party to progress without being bogged down by endless waves of Orcs.
- Protect your party leader: Only the leader can light the torches in the second stage, so keeping them alive is critical for progression.
- Save your cooldowns for the final boss: Shaman Cargalache and her minions will test your partyโs endurance. Make sure to use your strongest abilities at the right time.